Posts Tagged ‘test’

multitouch game ALPHA – Hippos

October 6th, 2009

I've been trying to get my Box2DFlash chops up.
And this is something I've wanted to do since I started looking into multitouch.

hipposSo without further ado... Hungry Hungry Hippos (alpha version).

NOTE: I absolutely love seeing my experiments and apps in videos on the net. So feel free to take video testing out this game and leave a comment with a link.

The code is very very very very raw and not very clean or organized, but if you'd still like to see it, just send me a message.
I'm trying to get it up and running in the Collider project.

Download SWF and projector files

Saturday’s Plan – Cam upgrade and Endurance Test

May 23rd, 2009

Dissecting the PS3eye Early to rise this morning, and a few things I'm trying to accomplish today. Two nights ago I made the switch from using the xbox live camera to the PS3. And I can not tell you how happy it has made me in the end! After learning which setting work the best with my computer (so far its 320x240 at 60fps).

Came across another website post, Pimp my Cam. Swapping out the PS3 lens for another lens which can hold a wide-angle security lens. Brilliant. So now I have the lens on order and I should have it this week sometime. But what to do till then. I'm exremely happy with the performance of the PS3 cam, but I have the xBox setup in the table. I couldn't wait, I needed to switch the camera and try first hand. I immediatly understood the use of the wide-angle lens, to get all of the screen in view the camera has to be put completely at the bottom of the box, I even needed to switch to a small mirror to help it fit. But it works great. Some temporary duct tape and I'm good to test. Read the rest of this entry »