I was happily asked back to be a part of the Collider Series at Akron University by my former teacher Tony Samangy. They showed me the space they wanted me to use and how they were hoping to use it. They wanted to help the flow of people going from the main floor of the gallery to the sub-floor. So my spot was more or less the stair well. And the theme for this installment is "Transform"
At the first Collider, Tony was hoping to have this ascii camera display running, but unfortunately it just didn't work out in time. This time, the theme fits perfectly for the ascii camera. Take a picture and transform it to an array of characters to represent the grey values in the picture.
But this is only 1/2 the project. On the opposite side of the stairwell is the windows to the outside hall. Using 2 projectors, 6 panels of the windows take all that ascii information and displays. Each image begins as a pure white screen, and as time goes on each line of ascii characters shoot across the screen, leaving a trail of color behind. All the colors left behind slowly seep into the full ascii image. Slowly you are able to see the ascii image on the windows but then after too much color the image and once again indiscernible. One all the characters have gone by a new image is picked at random from the images taken in the hallway.
The projection helps to intregue passers by to enter the gallery and from the inside, the motion of the type slowly guides visitors to the lower level of the gallery.
This isn't as much a tutorial, as it is some source code to mess around with. Less about a week to go before Ingenuity Fest. Starting to feel the crunch a bit now.
I wanted the Digital Graffiti Wall to be able to record GML. So I needed to build a quick GML recorder I could integrate into it.
And here is the result, a very simple GML recorder built in Adobe AIR, which I did because I can export out XML files directly from it to the desktop.
Well, I've been really liking the AS3Tiuo Framework. I've been using it to build the app for the digital graffiti wall, and I've used it for a little experiment with the Hype Framework... I do love me a good framework mashup!
That Particle generator app used a different type of listening events than I expected though. And I really needed to get back to using TouchEvent to interactive with specific objects on the stage. The particle generator just listens to all the Flash as a whole and reacts, it was never set specifically to anything, that is the way just using this.tuio.addListener(this); works it seems. Really nice for things like that, just listening to anything.
But I now need specifics in my programming. So I need TouchEvent.TOUCH_DOWN and whatnot now! As I'm sure you all would like that too. Well here is a simple way of getting started...
Version one has been put into use, successfully I may add.
Two weekends ago, Ingenuity Fest Speakeasy 2.0 Fundraiser. It was HOT, but it was Excellent! I was setup in the catacombs of the bridge, but I could still head the bass thumping from the DJs at the base of it. They ended up setting me up right next to Alexander Boxerbaum and Andy Horchler, the time lapse artists I worked with last year. They were showing off their 36 Views of a Bridge videos. And they had new time lapse rigs to try out, I saw the results... AMAZING! They even filmed some use of the Graffiti Wall in sped up time. Video to come soon (^_^).
So the digital graffiti wall. Honestly, I'm kind of flying by the set of my pants with it and need to lock down a few things. I've been wanting to dub it #IngenGraffiti, but I don't know if it is worth doing that, since I'll be able to use it beyond Ingenuity Fest. What do you think? Or should I be named IngenGraffiti for now, and just renamed later?
I keep writing posts and not posting them because they are work related and I guess I need to tread lightly around work stuff... Don't need to get into hot water, just gotta do what I gotta do. So here are some resources I use, and a little about why I like them. Read the rest of this entry »
Looks like I have a little down time while my computer defrags and my upgrade goes through at work, so I thought I'd hop on and white up a quick post of something I just wrapped up and released.
Looks like it is about time I back track a little and do some post editing. There are a few things that have changed through time that I should re-account for.
returnBlobs() now exists in the Touchlib TUIO library
So I am trying to build out this proof of concept application, its a demo of a conference's floor plan with a list of all the attendee on the side, you'll scroll through the list, pick one and the app will show you the location on the map and give more information about the attendee. Only one problem, I'm using the TUIO, so there isn't a component for a scollable list of ...anything. So looks like I just have to build one.
I took a couple tries before I stopped coding myself into a corner. The layering of the component had to be just right. Plus, it needed to the usable at any angle. It is intended for a table top / multi-user display. And to make that happen, I needed quite a bit of layering, on the app and in the code itself.
I also wanted this to start off all code based, so I only used FlashDevelop. So moving forward, if you have Flash you can build a MovieClip and attach it to the List Item Object and customize the look of the selectable items.
It about time I mentioned an application I've been working on. Expanding the start of using Google Maps, this demo expands on it and combines a few examples I found into one application.
The idea behind it is to be setup in a local that is getting a lot of unfamiliar to the area traffic. This could be a place of commerce, public space or conference to name a few. Read the rest of this entry »
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