I keep writing posts and not posting them because they are work related and I guess I need to tread lightly around work stuff... Don't need to get into hot water, just gotta do what I gotta do. So here are some resources I use, and a little about why I like them. Read the rest of this entry »
One day I tore apart a scanner I owned. I didn't have the power cord for it, so no loss. In fact it became a gain! Time to learn about the stepper motor.
I started researching, like most things I didn't get it at first. But I didn't want to tear apart the motor. I wanted to use it. So I kept on Googling.
With some really basic Arduino knowledge I started there. What do I need to control a stepper motor with an Arduino. Without burning out the Arduino or Stepper motor. Turns out there is a board specifically for that. Read the rest of this entry »
Looks like I have a little down time while my computer defrags and my upgrade goes through at work, so I thought I'd hop on and white up a quick post of something I just wrapped up and released.
So there are some videos out there that drew my attention to GML
What is GML? It is Graffiti Markup Language. "an open repository for sharing and archiving motion captured graffiti tags." Artists are archiving graffiti, amazing. That is a constantly growing collection of beautiful fluid animations.
So I took a quick look into it. XML, awesome. Standardized, brilliant! Importable into Flash? INDEED.
But taking a quick look at the applications, not too much Flash there.Vanderplayer and Experimental 3D renderer. Nice, but nothing basic. I thought I would give it a shot, at least a version 1 to start off with.
This SWF just grabs a random GML file and draws it out. When it is done, it grabs another. But if it gets stuck somewhere, you can just click on it and it'll start a new GML file.
The theremin one adds sound to the graffiti. Similar to a Theremin, the up and down controls volume, while left and right controls pitch. I found the original code for the theremin part here: http://blog.efnx.com/browser-theremin-wave-data-visualization/
Thank you efnx for the jumpstart to get this idea out of my head.
Looks like it is about time I back track a little and do some post editing. There are a few things that have changed through time that I should re-account for.
returnBlobs() now exists in the Touchlib TUIO library
So I am trying to build out this proof of concept application, its a demo of a conference's floor plan with a list of all the attendee on the side, you'll scroll through the list, pick one and the app will show you the location on the map and give more information about the attendee. Only one problem, I'm using the TUIO, so there isn't a component for a scollable list of ...anything. So looks like I just have to build one.
I took a couple tries before I stopped coding myself into a corner. The layering of the component had to be just right. Plus, it needed to the usable at any angle. It is intended for a table top / multi-user display. And to make that happen, I needed quite a bit of layering, on the app and in the code itself.
I also wanted this to start off all code based, so I only used FlashDevelop. So moving forward, if you have Flash you can build a MovieClip and attach it to the List Item Object and customize the look of the selectable items.
I'm so excited that I finally got to work on some experimental Flash at my professional employment. It is a nice change of pace to push an idea to the limits...and then some. In fact, I'm still not done working on the possibilities. This was only the starting point. Making text fall. Tie it into the Box2DFlash Physics Engine.
I want to give yet another shout out to Emanuele Feronato. If you are looking at this code, and are completely lost, he has EXCELLENT tutorials to get you started. Thats where I ended up taking my first steps in Box2DFlash.
Now in the guise of learning. I don't intend on going too indepth with the code...there is a lot going on. But hopefully, by breaking it down into phases, you can understand my building process. Something like this isn't accomplished in one chunk of code. It is build up by steps. At least the way I code. Read the rest of this entry »
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