I was happy to be invited as a workshop leader for “Design Week” at The University of Akron. I would call it more of a demo workshop. I went from modification of a PS3Eye webcam, to installing CCV to loading a flash application to make an interactive wall. All in about 3 hours. So I thought this would be a great topic to write up for anyone that may have missed something in the demo or couldn’t make it into the demo entirely. Read the rest of this entry »
Well, I’ve been really liking the AS3Tiuo Framework. I’ve been using it to build the app for the digital graffiti wall, and I’ve used it for a little experiment with the Hype Framework… I do love me a good framework mashup!
That Particle generator app used a different type of listening events than I expected though. And I really needed to get back to using TouchEvent to interactive with specific objects on the stage. The particle generator just listens to all the Flash as a whole and reacts, it was never set specifically to anything, that is the way just using this.tuio.addListener(this); works it seems. Really nice for things like that, just listening to anything.
But I now need specifics in my programming. So I need TouchEvent.TOUCH_DOWN and whatnot now! As I’m sure you all would like that too. Well here is a simple way of getting started…
I keep writing posts and not posting them because they are work related and I guess I need to tread lightly around work stuff… Don’t need to get into hot water, just gotta do what I gotta do. So here are some resources I use, and a little about why I like them. Read the rest of this entry »
One day I tore apart a scanner I owned. I didn’t have the power cord for it, so no loss. In fact it became a gain! Time to learn about the stepper motor.
I started researching, like most things I didn’t get it at first. But I didn’t want to tear apart the motor. I wanted to use it. So I kept on Googling.
With some really basic Arduino knowledge I started there. What do I need to control a stepper motor with an Arduino. Without burning out the Arduino or Stepper motor. Turns out there is a board specifically for that. Read the rest of this entry »
So there are some videos out there that drew my attention to GML
What is GML? It is Graffiti Markup Language. “an open repository for sharing and archiving motion captured graffiti tags.” Artists are archiving graffiti, amazing. That is a constantly growing collection of beautiful fluid animations.
So I took a quick look into it. XML, awesome. Standardized, brilliant! Importable into Flash? INDEED.
So I am trying to build out this proof of concept application, its a demo of a conference’s floor plan with a list of all the attendee on the side, you’ll scroll through the list, pick one and the app will show you the location on the map and give more information about the attendee. Only one problem, I’m using the TUIO, so there isn’t a component for a scollable list of …anything. So looks like I just have to build one.
I took a couple tries before I stopped coding myself into a corner. The layering of the component had to be just right. Plus, it needed to the usable at any angle. It is intended for a table top / multi-user display. And to make that happen, I needed quite a bit of layering, on the app and in the code itself.
I also wanted this to start off all code based, so I only used FlashDevelop. So moving forward, if you have Flash you can build a MovieClip and attach it to the List Item Object and customize the look of the selectable items.